![]() ![]() Standard RetroArch can be gotten from 'TheOtherGuys' Github. But oh well :) As for other games: it always depends on the game of course but by the looks of it the only other game I know that uses it is Rendering Ranger R2 and that one crashes Canoe anyway as of now.Big changes today:) NEO Changes are merged into the RetroArch in my Core Set. Like the lower part was intended but the upper is the actual area you weren't meant to see. You don't really need it and it's looking quite garbled actually. I for my part wonder why they didn't choose to cut the upper part instead. Some people probably don't even know the game displays slightly more when in overscan mode. That's how most PC emulators display it as well unless you force the rare overscan mode. In short: it may look cut-off but it isn't. I personally enjoy it most without overscan as that's also how most emulators show it anyway. Or you leave it as it is and disable borders, you won't notice it not being centered that much that way. It will be centered and showing everything but will not fill the complete frame/border and also stick out vertically. That way the game will never go into 4:3 mode while still using the CRT filter just fine. If you absolutely don't want to loose anything from the overscan picture, you can try adding -pixel-perfect at the end of your game's command line parameters in hakchi2. But most other games do not use that mode and the Mini is clearly built to utilise non-overscan modes exclusively. Tetris is more of a "vertical game" so it made sense to make use of all vertical space they could get. If your screen could display it, it would have probably shown a bit more. It was probably made that way back in the day to make maximum use of CRT displays. Here is how emulators display it (actual screenshot from Mobygames):Īnd here is what it would look like if overscan is forced: Īs you can see both shots show the full play area. But overscan "off" is certainly the way the SNES Mini is intended and the gameplay is not affected in any way (the main screen where the tetriminos appear is always full visible) ) Emulators do not seem to actually show it "all" unless you force them to, if that's possible. It's actually intended to look like that but probably displayed a bit more on original hardware used with a real CRT back in the day. No, the cut-off bottom looks the same on PC emulators such as higan/bsnes or snes9x. After that you can re-add the rom via hakchi2 (which will automatically convert it to an. Once you've done that, you will still have to open the rom in an hex editor, find the hex value "8d 33 21" and change it to "9c 33 21". Keep in mind to only use one of those, not both. Use a patcher such as "Lunar IPS" for the. bps file which can be found under the link I posted. Mario (USA).sfc", you could check the following to see if you're using the correct rom: If you use the US version of the game for the game (something like "Tetris & Dr. ![]() Use a clean, unheadered rom to apply the patch. This also works for other emulators such as on the PC and other systems! Remember that you will still have to change the 8d I meantioned to a 9c via hex editor. Mario! Now it's not only fitting the SNES Mini frame but the graphics are also centered properly. Update: u/Optiroc has created an even more advanced hack for Tetris & Dr. Rendering Ranger is currently crashing/displaying a black screen on the SNES Mini. Mario as well as Rendering Ranger R2 seem to actually use overscan. Change it to "9c 33 21" and the game will perfectly fit into the SNES Mini's frames next time you put it on the system! To change it, open the uncompressed rom in any hex editor and find the hex value "8d 33 21". Not many games use it but if they do, they won't work well with the vanilla filters and frames.īecause of that, some games may look like this when played on the built-in emulator: It was the overscan which this game uses/sets to "true". Mario not being centered/too large for the Classic Mini's borders. With the help of MathOnNapkins, optiroc and STARWING over at, I was able to find a solution to games like Tetris & Dr. Pilotwings (Europe): overscan occurs after you play a mission and seems to stay. ![]()
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